
- #Sayonara wild hearts mine cards Patch#
- #Sayonara wild hearts mine cards code#
- #Sayonara wild hearts mine cards plus#
Hate Skulls has an strange risky + kill off the skull right after the big boost pad.The World We Knew offers the most room for changing strats, as a potential different strategy for the first chorus section could lead to massive score differences.There’s potential for a more aggressive Risky route for Reverie, but a lot of the ideas are hampered by the difficulty of getting them to count to begin with.
I couldn’t find any footage of this being done.
I’ve heard reports of RTA runners getting over 2000 points at the start of Night Drift, before the first camera pan. #Sayonara wild hearts mine cards Patch#
I was able to collect all 15 hearts in the big patch in Heartbreak IV with teleport spam, but doing so causes me to be too late to grab the square coin after. There's a chance a setup for it exists that allows us to get it without missing any collectibles, but I couldn't get it. Parallel Universes has one slide after the first square coin that causes us to drop hearts when performed. Hearts & Swords has that slide that didn’t work. However, we don't know of any consistent setup to trigger it. A glitch has been documented in Dead of Night that causes the Mecha Wolf heads to spawn at a much lower angle than intended and makes it possible to shoot at them from ground level. While I have been able to get the kill, I was unable to set a kill that would allow me to collect the hearts, so it was not worth it. Laser Love can increase its score by dropping one heart box, if it gets one more wolf kill and can get all its three hearts. Forest Ghost has potential for both a Dama Death and for a different style point route. The extra slide on Begin Again that was not obtained. My best attempts either got no hearts on death or collected the hearts too early for the glitch to work. Runners theorize it might be possible to trigger a Dama Death on Fighting Hearts during the final large heart patch. Since the combo bonus does not scale any higher than 14, It is optimal to only get exactly 14 kills or an XL combo when possible, and subdivide to get combos efficiently for the remaining targets.īeyond potential execution improvements (such as collecting more hearts or more style points using the shown routes), I’m going to mention some specific levels that have unexplored or unexplained tech that could increase their score in the future: The combo bonus amount is related to the length of the combo: you get a Small combo for 2 or 3 hits worth 50 points, a Medium combo for 4 to 7 worth 200 points, a Large Combo for 8 to 13, worth 1000 points, and an X-Large Combo for 14 and up, worth 2500 points. By queuing at least one arrow shot during the 30 frame window for the next one, all kills queued in succession are counted for a combo bonus that is given to the player once the last shot is fired. On top of this, an additional mechanic exists called combos. #Sayonara wild hearts mine cards plus#
Objects destroyed by an arrow shot give 10 points each plus streak. Once we have aimed at a target (by moving our target reticle towards it, done with the arrow keys), The Fool fires an arrow at it after 30 frames (when running at 60fps, and this wait scales with framerate to always match about 0.5 seconds).
While we’re armed with our bow, we can aim at targets. Hate Skulls introduces a brand new mechanic, this one being arrow shooting. This does not result in a net point gain if performed in the middle of a slide, as the next queued scoring event will be fired at the appropriate frequency again, but it can be used to obtain one extra score event right at the end of a drift.
#Sayonara wild hearts mine cards code#
Due to a yet-to-be-explained code oversight, releasing the direction of a slide and pressing the opposite direction for exactly 6 frames 144fps causes the game to force assign us the next queued point right away. This allows us to obtain much more points by turning drift chains into a single, continuous drift.ĭrift Extender Drift points are given on a timer related to maximum and minimum score frequencies. As such, it is possible to switch directions fast enough that we go from meeting the requirements for drifting on one direction to drifting on the other before the counter is reset. However, due to the way it is implemented in code, this check does not reset the drift counter variable right away, opting to do so on a timer. The drift counter is supposed to reset to 0 if we spend too long not driving or if we switch directions. Two important techniques exist in relation to drifting.ĭanger Drift named after DaringDanger, the runner who discovered it.